Metering System: Three built-in exposure meters 1005 Pixel RGB 3D Color Matrix II, Flexible Center Weighted and Eleven Spot meters.AF Area Mode: Single Area AF, Dynamic AF, Group Dynamic AF or Dynamic AF with Closest Subject Priority.Autofocus: TTL phase detection, Nikon Multi-CAM 2000 autofocus module.Focusing Screen: B Type BriteView clear screen Matte II, interchangeable with six other optional focusing screens.Viewfinder: Fixed eyelevel pentaprism, built-in diopter adjustment (-2 to +1m-1).
#Nikon f6 body manual#
AI lenses provide manual focus w/electronic rangefinder, aperture priority and manual exposure mode, C/W and Spot Metering operation.
#Nikon f6 body full#
AI-P lenses provide manual focus w/electronic rangefinder and full metering operation. Usable Lenses: All AF-D, AF-G, AF-I, AF-S and AF VR Nikkor lenses provide full AF and metering operation.Lens Mount: Nikon F Mount (With AF coupling, AF contacts).Picture Format: 24mm x 36mm (standard 35mm film format).Exposure Modes: Programmed Auto, Flexible Program, Shutter priority, Aperture Priority and Manual.Type of Camera: Integral motor autofocus 35mm SLR (Single Lens Reflex) camera with electronically controlled focal-plane shutter.Note: This is the Low-Poly model and it is not designed for the use of any smoothing modifiers.To use the model in other 3D programs there are scenes saved in formats.If you don’t need these positions don’t forget to delete animation keys from translation and rotation channels. On Timeline was set animation keys for model and Render Camera position relevant Preview Images. The V-Ray MTL materials are assigned to model. Render-scene includes 6 V-Ray Rect Light + reflectors.
This scene opens correctly in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the. Also, there is a prepared render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40.The model has correct dimensions in real-world scale in centimeters.The model was created in the Maya 2009 3D program.All movable parts are animated for a demo in the scene.
The Closing\Opening of cover menu buttons is animated with the simple rotation of cover mesh.Resolution of all textures is 4096 pixels square aspect ratio in. For the best Bump depth we set “Bump Multiplier” is 0.1 - 0.2. For correct reflecting effect you need to set “Use Fresnel” and “Fresnel IOR” is 5. If you use V-Ray renderer and V-Ray MTL materials set “BRDF Type” as “Phong” for correct glossiness effect. To increase advanced realism these textures are used - Specular, Glossiness, Bump and Emission for the luminous elements of the model (For example, screens, indicators, etc.).The well topology of low-poly model with combination of detailed textures allows to get the best quality with a minimum number of polygons, which can be enough even for closeup.